After many weeks without news, you probably have to wait there, the project is canceled. After the release of the remake of the trilogy of Naughty Dog, it became evident that the project had no place to be. What’s more, the team has dissolved itself over time and some technical and human problems have completely frozen the project.…

I promised to show you Crash textured but ultimately it will be a video gameplay! Unfortunately, MacGivre has not had time to work on the project lately. But fortunately, Chris has worked hard on the gameplay and sent me his latest version this afternoon.…

Well … I know that I promised you a video before the end of the year and I could not keep promise unfortunately but with the end of year holidays and some technical worries, we could not finish texturing and animations on time.…

I know I promised you an article on the new model Crash quickly but it’s been longer than expected. After several different versions and changes, we finally completed the 3D model.

MacGivre is about to unfold the UV and texture the model at a time when I speak.…

As promised, the new 3D model of the mask Aku Aku and this time, textured and animated! Of course, the animations are simple tests but allow to have an idea of what look like expressions of “face”.

Crash, there was a small inconvenience.…

So I thought to be limited by the Unreal Engine, I realize again that this engine is amazing and resourceful. Unlike the CryEngine that prevented me from doing many things or in any case easily, that I discovered the ability to animate an inert object and without skeleton but mostly without any technical constraint.…