I promised to show you Crash textured but ultimately it will be a video gameplay! Unfortunately, MacGivre has not had time to work on the project lately. But fortunately, Chris has worked hard on the gameplay and sent me his latest version this afternoon. →
I still can not keep my promise! A video had to arrive last week but as always, the unexpected accumulates and the time always passes too quickly. But do not worry, this time we hit the goal and you will see what Crash will look like soon. →
Well … I know that I promised you a video before the end of the year and I could not keep promise unfortunately but with the end of year holidays and some technical worries, we could not finish texturing and animations on time. →
We are actively looking for someone to help us fine-tune and add some animations for Crash. We have already made good progress. Crash can now walk, run, jump, swirl and even slide. However, there are concerns about transitions and key combinations that we would like to correct and implement. →
After the announcement of the remake of the Crash Bandicoot trilogy, I confess I had a ball in my stomach for a moment, until I realized it did not matter.
Although I must admit that it is really beautiful and pays tribute to the series, it does not mean that we must abandon our project because we are committed to realizing it, if only for the pleasure of making you pleasure. →
I know I promised you an article on the new model Crash quickly but it’s been longer than expected. After several different versions and changes, we finally completed the 3D model.
MacGivre is about to unfold the UV and texture the model at a time when I speak. →
I do not know about you but I have always found it odd that Crash will not have more fur than that. Yet a bandicoot is really furry! So I found a small plugin called Neofur for adding fur, hair and even create grass with very little stress and much ease. →