This mod adds various trees (mainly pine) and some plants in the city of Whiterun. The mod aims to make the city more alive, wilder and all without altering the FPS. The mod also embeds the correction provided by the Whiterun Landscape Texture Fix For Grass Mods mod. →
My first mod for Skyrim SE to solve a problem related to various mods modifying the textures located under the city of Blancherive. Indeed, even if these textures are invisible because located literally “under” the city, these modified textures sometimes include (because of some mods influencing the flora), grass in large quantities. →
First episode of a possible series to come. The idea is to offer funny videos on video games. This first montage was made from different captures of games that I realized for 1 year on Xbox One.
Wishing you a good time of fun! →
I promised to show you Crash textured but ultimately it will be a video gameplay! Unfortunately, MacGivre has not had time to work on the project lately. But fortunately, Chris has worked hard on the gameplay and sent me his latest version this afternoon. →
Well … I know that I promised you a video before the end of the year and I could not keep promise unfortunately but with the end of year holidays and some technical worries, we could not finish texturing and animations on time. →
We are actively looking for someone to help us fine-tune and add some animations for Crash. We have already made good progress. Crash can now walk, run, jump, swirl and even slide. However, there are concerns about transitions and key combinations that we would like to correct and implement. →
After the announcement of the remake of the Crash Bandicoot trilogy, I confess I had a ball in my stomach for a moment, until I realized it did not matter.
Although I must admit that it is really beautiful and pays tribute to the series, it does not mean that we must abandon our project because we are committed to realizing it, if only for the pleasure of making you pleasure. →
As promised, here is finally the new model of Crash. It is officially finished and ready to be animated. And if everything goes well, it will even be playable within two weeks, time to realize the remaining animations and incorporate it into the engine. →
I know I promised you an article on the new model Crash quickly but it’s been longer than expected. After several different versions and changes, we finally completed the 3D model.
MacGivre is about to unfold the UV and texture the model at a time when I speak. →