I promised to show you Crash textured but ultimately it will be a video gameplay! Unfortunately, MacGivre has not had time to work on the project lately. But fortunately, Chris has worked hard on the gameplay and sent me his latest version this afternoon.…

After the announcement of the remake of the Crash Bandicoot trilogy, I confess I had a ball in my stomach for a moment, until I realized it did not matter.

Although I must admit that it is really beautiful and pays tribute to the series, it does not mean that we must abandon our project because we are committed to realizing it, if only for the pleasure of making you pleasure.…

I know I promised you an article on the new model Crash quickly but it’s been longer than expected. After several different versions and changes, we finally completed the 3D model.

MacGivre is about to unfold the UV and texture the model at a time when I speak.…

As promised, the new 3D model of the mask Aku Aku and this time, textured and animated! Of course, the animations are simple tests but allow to have an idea of what look like expressions of “face”.

Crash, there was a small inconvenience.…

So I thought to be limited by the Unreal Engine, I realize again that this engine is amazing and resourceful. Unlike the CryEngine that prevented me from doing many things or in any case easily, that I discovered the ability to animate an inert object and without skeleton but mostly without any technical constraint.…