I promised to show you Crash textured but ultimately it will be a video gameplay! Unfortunately, MacGivre has not had time to work on the project lately. But fortunately, Chris has worked hard on the gameplay and sent me his latest version this afternoon. →
We are actively looking for someone to help us fine-tune and add some animations for Crash. We have already made good progress. Crash can now walk, run, jump, swirl and even slide. However, there are concerns about transitions and key combinations that we would like to correct and implement. →
After the announcement of the remake of the Crash Bandicoot trilogy, I confess I had a ball in my stomach for a moment, until I realized it did not matter.
Although I must admit that it is really beautiful and pays tribute to the series, it does not mean that we must abandon our project because we are committed to realizing it, if only for the pleasure of making you pleasure. →
As promised, here is finally the new model of Crash. It is officially finished and ready to be animated. And if everything goes well, it will even be playable within two weeks, time to realize the remaining animations and incorporate it into the engine. →
I know I promised you an article on the new model Crash quickly but it’s been longer than expected. After several different versions and changes, we finally completed the 3D model.
MacGivre is about to unfold the UV and texture the model at a time when I speak. →
As promised, the new 3D model of the mask Aku Aku and this time, textured and animated! Of course, the animations are simple tests but allow to have an idea of what look like expressions of “face”.
Crash, there was a small inconvenience. →
So I thought to be limited by the Unreal Engine, I realize again that this engine is amazing and resourceful. Unlike the CryEngine that prevented me from doing many things or in any case easily, that I discovered the ability to animate an inert object and without skeleton but mostly without any technical constraint. →
A little animation! Certainly Crash is still playable but I work hard on animations, so see if there are bugs and how to fix them. I also had fun test some opportunities and I must admit that the Unreal Engine is great in terms of managing animations. →