After many weeks without news, you probably have to wait there, the project is canceled. After the release of the remake of the trilogy of Naughty Dog, it became evident that the project had no place to be. What’s more, the team has dissolved itself over time and some technical and human problems have completely frozen the project. →
I do not usually advertise for other projects but this is the project of a friend and colleague with whom I have previously worked on other video games. Racing Glider is a futuristic racing game in which you pilot hovercraft operating in natural environments. →
First episode of a possible series to come. The idea is to offer funny videos on video games. This first montage was made from different captures of games that I realized for 1 year on Xbox One.
Wishing you a good time of fun! →
I promised to show you Crash textured but ultimately it will be a video gameplay! Unfortunately, MacGivre has not had time to work on the project lately. But fortunately, Chris has worked hard on the gameplay and sent me his latest version this afternoon. →
I still can not keep my promise! A video had to arrive last week but as always, the unexpected accumulates and the time always passes too quickly. But do not worry, this time we hit the goal and you will see what Crash will look like soon. →
The question may seem strange but nevertheless necessary. I would not hide from you that I have some doubts about the project for various reasons.
What worries me the most apart from disappointing the players is mainly to waste time on the team in charge of the project. →
Well … I know that I promised you a video before the end of the year and I could not keep promise unfortunately but with the end of year holidays and some technical worries, we could not finish texturing and animations on time. →
We are actively looking for someone to help us fine-tune and add some animations for Crash. We have already made good progress. Crash can now walk, run, jump, swirl and even slide. However, there are concerns about transitions and key combinations that we would like to correct and implement. →
After the announcement of the remake of the Crash Bandicoot trilogy, I confess I had a ball in my stomach for a moment, until I realized it did not matter.
Although I must admit that it is really beautiful and pays tribute to the series, it does not mean that we must abandon our project because we are committed to realizing it, if only for the pleasure of making you pleasure. →
As promised, here is finally the new model of Crash. It is officially finished and ready to be animated. And if everything goes well, it will even be playable within two weeks, time to realize the remaining animations and incorporate it into the engine. →