He’s alive!

Sunday October 9th, 2016

As promised, the new 3D model of the mask Aku Aku and this time, textured and animated! Of course, the animations are simple tests but allow to have an idea of what look like expressions of “face”.

Crash, there was a small inconvenience.…


Come chat with us!

Thursday October 6th, 2016

If you have questions or suggestions, you can now come and discuss with us on Facebook via this link. Regarding discussion schedules, I have not decided yet, so you can always come post a message at any time of the day and we will respond if a team member is available.…


Let’s talk about fur!

Saturday October 1st, 2016

I do not know about you but I have always found it odd that Crash will not have more fur than that. Yet a bandicoot is really furry! So I found a small plugin called Neofur for adding fur, hair and even create grass with very little stress and much ease.…


First screenshots!

Wednesday September 28th, 2016

After a day of rest (no I don’t work on Sunday … almost not … Well ok I kinda worked but shhh!), I decided to make some screenshots for your enjoyment. The videos… it’s good! But images without pixelation… it’s always better!…


First animation for Aku Aku

Sunday September 25th, 2016

So I thought to be limited by the Unreal Engine, I realize again that this engine is amazing and resourceful. Unlike the CryEngine that prevented me from doing many things or in any case easily, that I discovered the ability to animate an inert object and without skeleton but mostly without any technical constraint.…

Some animations for Crash

Saturday September 24th, 2016

A little animation! Certainly Crash is still playable but I work hard on animations, so see if there are bugs and how to fix them. I also had fun test some opportunities and I must admit that the Unreal Engine is great in terms of managing animations.…


Some crates and Crash

A little video to show what Unreal Engine is capable at rendering. For me it’s a real pleasure to work with even though I still struggle with the interface. But when I see how easy it is to create materials worthy of the name, it leaves me dreamer!…


Some problems with MODDB

Thursday September 22nd, 2016

After trying to post some articles on MODDB, I learned that the latest had been archived directly because of a too short video (6 seconds). Indeed, the video is short because at the moment there is nothing concrete to show and I do not think it would be a problem but it does not matter.…


Crash Bandicoot Return is Back!

Wednesday September 21st, 2016

Crash Bandicoot Returns is back!

Hi everybody !

I announce the resumption of the project but this time with a new team (under research) and a new engine.


Until now I was working with the CryEngine but after several attempts and significant problems with animations and integration of the characters, I decided to change the engine and switch to Unreal Engine 4.…